QUANTUM TIES

QUANTUM TIES is a sci-fi roleplaying game with social deduction elements about people trying to build trust and relationships under an authoritarian system that encourages them to accuse, report, and betray each other.

QUANTUM TIES was created as the thesis project for my MFA in Game Design from the NYU Game Center and released May 2024.

PROJECT GOALS

QUANTUM TIES grew out of my interest in building a game around player behavior and sociological research. The game utilizes ways of creating obedience in a group to create an environment for intrigue and suspicion, where players constantly toe the line of betraying the organization that takes care of them, or the people they’ve grown to trust. QUANTUM TIES uses nuanced character goals and backstories to go beyond the simple role assignment of social deduction games and integrate it with RPG gameplay.

RESPONSIBILITIES

  • Concepting, prototyping, and testing mechanics and verbs, focusing specifically on role-playing

  • Writing and iterating characters, world building, and game instructions

  • Scheduling locations and participants for online and in-person playtesting sessions

  • Researching player behavior and motivations

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